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Friday 2 December 2016

Defenses In Clash Of Clan For Each Town Hall






Defensive Towers & Buildings List



As your Town Hall and trophy count increase in level, you will face opponents possessing with larger and larger armies consisting of stronger and stronger units. The higher your Town Hall level, the more loot enemy players can steal during raids. Defensive structures (towers, walls, and the Clan Castle) will help protect your valuable loot so that you can save up for expensive upgrades in relative peace.
In this section, we will provide a full list of defensive structures along with an overview of the function of each structure and the best strategy for using it. You will also find a link to a full guide on each particular structure detailing specific stats like damage, cost, levels & upgrades, and additional strategy.





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Wall



WALL
WALL

Walls can be used to build barriers around your resources and defensive structures. Enemy ground units must destroy walls before they can get to whatever is inside. Walls start out with very little HP, but a significant amount of health with each upgrade. As upgrades increase, Walls become very difficult for enemy units to break through.


Be careful with your wall placement. Enemy units can be dropped just two empty spaces away from any structure. As a result, if you make a big square wall but leave open space in the center of that wall, the enemy can drop units in that open space. Additionally, try to avoid 4-way intersections with your wall placement. This style of wall-in allows an enemy unit to break down just the midpoint in the intersection and access each area within the wall.


Ideally, you want your opponent to have to break through multiple walls in order to reach your resource storage points. You also want your enemy to have to break through multiple walls in order to reach all of your defensive towers. This ensures that your Towers have enough time to defeat the enemy’s army. Defensive towers do a lot of damage but do not have much health, so protecting them with walls is extremely important.

Clan Castle

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CLAN CASTLE
CLAN CASTLE



The Clan Castle is the most powerful defensive structure in Clash of Clans, although it is frequently terribly misused by new players. The Clan Castle allows you to store units inside (donated by Clan members) which will come out and attack enemy units when enemy units come within the Clan Castle’s range. Units will not leave the Clan Castle until enemy units come within its range.


Most new players make the mistake of sticking the Clan Castle on the outside of their walls and not considering the Clan Castle a defensive structure. The enemy can just drop 30 Archers on top of the Clan Castle and take out all of your units stored inside. Instead, the Clan Castle does best when placed at the heart of your base. This way, the enemy will be within range of your defensive structures by the time your units come out of the Clan Castle. The enemy will then have to deal with your Clan Castle units in addition to your towers.


Centralizing your Clan Castle becomes particularly important at Town Hall 7. Before Town Hall 7, you do not have enough structures to prevent enemy players from drawing out your Clan Castle units.



Cannon


CANNON
CANNON

Much like the Cannon, the Archer Tower is an early defensive structure that deals single-target damage. The Archer Tower does not deal quite as much DPS as the cannon, but has a longer range and can hit both air and ground units. Archer Towers, much like Cannons, are good all around structures that perform well against a handful of units but get overwhelmed by larger numbers.


Archer Towers do well spread out around the perimeter of a base given their long range and all-around strength. It is ideal to pair Archer Towers with Cannons so that Cannons cannot be sniped by enemy air units.


Mortar




MORTAR
MORTAR


Mortars are the first source of splash damage in Clash of Clans. The very slow but high-damage round that a Mortar fires out will explode upon impact, dealing damage to all units caught within its blast. Upgrading your Mortar is extremely important as this allows it to one-shot enemy Archers. A Mortar will one-shot Archers of the same level (or less). For example, a level 4 Mortar will kill enemy 4-star Archers in one hit. A Mortar that is able to kill a group of Archers in a single hit significantly reduces the effectiveness of mass Archer armies.


Mortars have long maximum range, but cannot hit any enemies that get too close (i.e. there is a minimum range). Due to their minimum range and their relative importance, Mortars should be placed towards the interior of a base so that they have some protection against enemy units. Ideally, an enemy will have to break down at least two walls to reach a mortar. It is also helpful to pair an Air Defense tower with the Mortar to protect it from enemy air units.



Air Defense



AIR DEFENSE
AIR DEFENSE


Air Defense towers are the only tower in the game that can only hit air units. While Air Defense towers can only hit air units, they have by far the highest single-target DPS of any defensive structure in the game. The Air Defense tower also has a very long range. As a result, no air unit can survive for long when within range of an Air Defense tower.


The Air Defense tower is crucial for defense against both Healers and Dragons. You will want to spread these out and keep them towards the interior of your base in order to simultaneously protect the Air Defense towers while allowing them to defend most of your base.


Unlike many other structures, Air Defense Towers do significant damage even at rank 1. You never want to upgrade more than one Air Defense Tower at once or you leave yourself very susceptible to enemy attacks that are supported by Healers.



Wizard Tower




WIZARD TOWER
WIZARD TOWER

The Wizard Tower deals relatively low DPS, but has a fast attack that deals splash damage. It can hit both ground and air units. It has a short range (but no minimum range), making it like the opposite of the Mortar. The Mortar fires slowly and hits enemies far away, while the Wizard Tower fires quickly and hits nearby enemies.


The Wizard Tower does best when placed towards the interior of the base (but not in the complete center of the base). It especially shines when near resource storage buildings, as the Wizard Tower is particularly strong against clumps of Goblins that may come rushing in to steal your loot. The Wizard Tower is by far the best counter in the game to mass Goblins. Goblins will outrun Mortars but cannot outrun the Wizard Tower.

Hidden Tesla



HIDDEN TESLA
HIDDEN TESLA


The Hidden Tesla is a trap and defensive structure Hybrid. It can only fire once enemy units get close to it (or the enemy reaches 51% of a base destroyed). Once activated, it fires a very fast attack that can hit either ground and air units at a moderate range. When upgraded, it does very high single-target DPS, but upgrading it takes an unusually long amount of time. Upgrading a Hidden Tesla up to its max level takes nearly 2 months!


The Hidden Tesla only takes up 4 total units of space (2×2); other defensive structures take up 9 units (3×3).

X-Bow


X-BOW
X-BOW


The X-Bow is a high-level tower that costs Elixir to fire. It fires a very fast attack that deals light damage with each attack. Despite the similar damage levels to the Cannon or Archer Tower, the X-Bow’s fast firing rate makes it a bit more effective against light units like Barbarians or Archers that can otherwise easily overwhelm a single Cannon or Archer Tower.


The X-Bow has two modes; one is a very-long range ground-only attack while the other can hit both ground and air units but has a shorter range – there is no difference in damage between modes. In either mode, the X-Bow has a very large range (11 units for ground & air, 14 units for ground-only). Due to its long range, the X-Bow does well when placed towards the center of the base. This allows it to cover a large portion of the base, allowing it to protect you from any side from which the enemy may make an attack.


The range of the X-Bow is its real strength. With the X-Bow, ring-shaped base layouts become viable, as the X-Bows are able to cover large areas to mow down enemy units that target defensive structures (Hog Riders, Giants, and even Golems) that may be being sent in a ring-shaped pattern. High level bases that rely on the X-Bow for a ring-shaped defense are often called “ringus” bases.



Inferno Tower



INFERNO TOWER
INFERNO TOWER



The Inferno Tower is the highest-level tower in the game (you must have a level 10 Town Hall). It is powered off of Dark Elixir and will only attack when loaded with Dark Elixir. The Inferno Tower’s special effect is that units that are being targeted by it can no longer be healed. This prevents units like Healers or from Healing Spells for keeping units alive while attacking an Inferno Tower.
The Inferno Tower has two modes: multi-attack and single attack. The multi-attack feature allows the Inferno Tower to deal modest damage to up to five enemy units within range, whereas the single attack feature allows the Inferno Tower to deal extreme damage to an enemy unit, but only after targeting it for five seconds. The multi-attack feature works best against most units, but the single attack feature is very effective against high health units like Dragons or Golems.
Most players seem to prefer the 5 target setting, as the healing debuff is perhaps the real strength of the Inferno Tower rather than its damage alone. Some may put both towers near each other with one set to each mode so that the towers can protect one another from attacks.
The Inferno Tower generally should be placed in the center of your base. This not only ensures that the Inferno Tower is one of the last defensive structures to be destroyed, but it also ensures that the tower does not fire against weak attacks as it has to be reloaded with Dark Elixir to function.

Thursday 1 December 2016

Guide Tips For Clan Wars In Clash Of Clan






Tips For Clan Wars In Clash Of Clan



WAR TIPS CLASH OF CLAN
WAR TIPS CLASH OF CLAN



Clan Wars are the new hotness in Clash of Clans. Winning Clan Wars takes some different strategies from your normal base raids, though. If you’re having trouble getting stars for your clan in Clan Wars, you should check out this article! I’ll share 5 quick tips for Clan Wars that are sure to make you a Clan Wars pro in no time.



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#1: Clan Wars Raids Require Different Strategies


Normally when raiding for resources, the cost of your army is an important concern. You might use spells, Giants and Wall Breakers sparingly, for instance, since they’re so expensive. The rewards in Clan Wars are much greater, even if the base is relatively weak. Plus, you’re benefiting the entire clan with every star you earn. Thus, the price of your army is a lot less important. Go all out!


Enemy Clan Castle troops can ruin your raid. Usually in regular raiding, finding a full Clan Castle is a bit unusual. In Clan Wars, though, Clan Castle troops are all but guaranteed. It’s also likely that they’re going to come from the most well-developed base in the Clan War. The Clan Castle has a large attack radius, so it’s possible to “sucker” them out and into a part of the map where you can deal with them more easily. Once they’ve left the Clan Castle, these troops will head towards your attacking forces, regardless of where they are on the map.


Common Mistake! It takes time to get all the troops out of the Clan Castle. If there are a lot of them, and you send a single, easily killed troop in to lure them out, you might not get all of them out on the first try. I also see a lot of people use the wrong troops or in the wrong configuration to fight a Clan Castle troop formation. For instance, Wizards do splash damage. Grouping up your troops to attack Clan Castle Wizards is not particularly effective.


For instance, say there’s a mortar tower in a critical area and you’ve got 2 lightning spells ready to take it out. If you drop one troop within the Clan Castle radius and get the Clan Castle troops to chase that guy over top of the mortar tower, you can lightning both the troops and the mortar at once, doubling up on your damage output!


#2: Check the Replay


Once everyone’s done their first raid, it’s a good time to take a step back and see what your next target should be. Again, calling your second target early is a good idea, so everyone knows where you’re planning to invest your second attack.



WAR TIPS CLASH OF CLAN
WAR TIPS CLASH OF CLAN



The most powerful thing you have at your disposal is the replay from the best attack against each base. Remember that the enemy can no longer make changes to their War Base or their Clan Castle, so whatever traps and troops you see in the replay are what you’re going to get during your second attack. You can often find out where their Hidden Teslas are, for instance.


If you see some powerful Clan Castle troops, you might change up your strategy somewhat to deal with them.


#3: Scout Early & Call Your First Attack



During preparation day, you can view the enemy bases. The best thing you can do is to pick your top bases to raid. Once you’ve done this, let your clan know. Make sure everyone has a unique target for their first raid.


Remember that only the best attack against a given base counts. Thus, if you and another clanmate both decide to use your first attack on the same enemy, chances are good that stars are going to go to waste.


Scouting early also allows you to plan your attacking forces and request the appropriate troops for your clan castle to use during the raid.


Sometimes it helps to plan out your attack during preparation day, train up the troops you plan to use, and then find a base like the one you plan to raid and test out your strategy. Did you manage to break enough buildings for 1 star? Did you manage to get to their town hall? If not, you might have to rethink your troop mix or your attack strategy.

#4: War Base Management



The War Base is just a copy of your normal base by default. It’s important that you customize the layout of your war base, especially to protect your Town Hall. You’re likely to be up against at least a few players who are significantly higher level than you, and chances are they have access to troops that you normally wouldn’t see attacking your base.


I also suggest creating zones for your defenses. Don’t put all your mortars inside the same wall, for instance. This leaves you vulnerable to Giant assaults. You should also carefully place air defenses so that all the possible routes into the center of your base are covered. Otherwise, it may be possible for a smart attacker to send air units past some of your more challenging defenses in order to take your Town Hall or critical defensive structures out with ease.


While you’re setting up your War Base, you can also request troops to defend it. Unlike troops you request from your clan normally, these troops are not used up when your War Base is raided. They will defend your Clan Castle repeatedly, even if they are defeated in previous raids. Also remember that you can kick out troops from your War Base’s Clan Castle if they’re not what you want.

#5: Know Your Goal



The goal in Clan Wars is simple – stars. You need to get stars in order to win. Resources don’t matter at all. This can be a difficult thing to deal with, as most of the raiding you do in Clash of Clans is generally focused on resource raiding rather than for acquiring trophies. Thus, you’ll want to adapt your strategies accordingly.


Remember what you get stars for:

Destroying the enemy Town Hall
Destroying 50% of the base
Destroying 100% of the base


Most mid-level bases don’t have enough walls to protect all of their buildings. Thus, it can be pretty easy to get just one star on an attack – a lot of the buildings will be located in underprotected areas, or even out at the edges where nothing is defending them.


Usually people will outfit their war bases so their Town Hall is at the center of their base. Thus, it tends to be the second easiest star to get. If you can manage to get into the center of the base, it’s generally yours.


WAR TIPS CLASH OF CLAN
WAR TIPS CLASH OF CLAN



Clash of Clans Clan War Tips: Town Hall!


Common Mistake! I see a lot of people get 75% or more damage to a base without getting a second star. Usually this means you trashed more of the base than you needed to in order to hit the town hall. Most troops will attack whatever is closest, and those that have a preferred target don’t tend to target town halls. Strategic troop dropping is key. What I try to do is drop troops so that I create a “wedge” into their base, stripping a slice of their base to the studs. Then I can drop some ranged units (like archers) so that their closest target is the town hall. This means you’re going to have to save some troops until late in the fight, but when every star counts it can help a lot.

Finally, completely crushing an opponent will net you that third and final star. This can be tricky to do, since the game tends to match clans at approximately the same power level. Thus, the chances that you will completely outmatch your opponent are relatively low unless you’re the most powerful person in your clan.


Pro Tip Time is not on your side during a raid, especially if you are trying to go for 100%. I’ve seen attacks fail to destroy everything due to a lack of time, and I’ve also been in situations where I would have destroyed a Town Hall and gotten an extra star if I’d had a few more seconds. Make sure your strategy is fast enough to win!
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